Behind the Win

The Gamification of Work

Episode Summary

Sean is joined by Mr. Chuck Coonradt, author of best-seller book of "The Game of Work," to discuss Chuck's personal and professional history, the birth and evolution of gamification, and the effect of the COVID-19 pandemic on businesses and technology.

Episode Notes

In this episode:

Quantifying your dream list and making those dreams a reality, the genesis of gamification, and turning business into an experience. Next, the dichotomy between recreation and work, and the five key principles associated with recreation and how they should be applied to work:

  1. Feedback is more frequent and dynamic in recreation than in work
  2. Scorekeeping is dynamic while the game is in play
  3. The goals are clearly defined and rarely changed
  4. The rules don't change during the middle of the game and the coaching is consistent 
  5. There is a higher degree of personal choice in recreation than in working

Then, Always Appropriate Appreciation, creating effective games and culture in a post-COVID world, and advice for teams, companies, and organizations adjusting to new tools, technologies, and company cultures.

Buy "The Game of Work" by Mr. Coonradt here. 

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